diff --git a/java/src/com/android/inputmethod/event/DeadKeyCombiner.java b/java/src/com/android/inputmethod/event/DeadKeyCombiner.java index 52987d571..4af459028 100644 --- a/java/src/com/android/inputmethod/event/DeadKeyCombiner.java +++ b/java/src/com/android/inputmethod/event/DeadKeyCombiner.java @@ -43,19 +43,19 @@ public class DeadKeyCombiner implements Combiner { final int resultingCodePoint = KeyCharacterMap.getDeadChar(deadCodePoint, event.mCodePoint); if (0 == resultingCodePoint) { - // We can't combine both characters. We need to commit the dead key as a committable + // We can't combine both characters. We need to commit the dead key as a separate // character, and the next char too unless it's a space (because as a special case, // dead key + space should result in only the dead key being committed - that's // how dead keys work). // If the event is a space, we should commit the dead char alone, but if it's // not, we need to commit both. - return Event.createCommittableEvent(deadCodePoint, + return Event.createInputKeypressEvent(deadCodePoint, event.mKeyCode, Constants.CODE_SPACE == event.mCodePoint ? null : event /* next */); } else { // We could combine the characters. - return Event.createCommittableEvent(resultingCodePoint, null /* next */); + return Event.createInputKeypressEvent(resultingCodePoint, event.mKeyCode, + null /* next */); } } } - } diff --git a/java/src/com/android/inputmethod/event/Event.java b/java/src/com/android/inputmethod/event/Event.java index 1f3320eb7..21cf9157c 100644 --- a/java/src/com/android/inputmethod/event/Event.java +++ b/java/src/com/android/inputmethod/event/Event.java @@ -33,61 +33,83 @@ public class Event { // but probably a bit too much // An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard. final public static int EVENT_NOT_HANDLED = 0; - // A character that is already final, for example pressing an alphabetic character on a - // hardware qwerty keyboard. - final public static int EVENT_COMMITTABLE = 1; - // A dead key, which means a character that should combine with what is coming next. Examples - // include the "^" character on an azerty keyboard which combines with "e" to make "ê", or - // AltGr+' on a dvorak international keyboard which combines with "e" to make "é". This is - // true regardless of the language or combining mode, and should be seen as a property of the - // key - a dead key followed by another key with which it can combine should be regarded as if - // the keyboard actually had such a key. - final public static int EVENT_DEAD = 2; + // A key press that is part of input, for example pressing an alphabetic character on a + // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later + // through combination. + final public static int EVENT_INPUT_KEYPRESS = 1; // A toggle event is triggered by a key that affects the previous character. An example would // be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with // repeated presses. - final public static int EVENT_TOGGLE = 3; + final public static int EVENT_TOGGLE = 2; // A mode event instructs the combiner to change modes. The canonical example would be the // hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard // if handled at the combiner level. - final public static int EVENT_MODE_KEY = 4; + final public static int EVENT_MODE_KEY = 3; + // An event corresponding to a gesture. + final public static int EVENT_GESTURE = 4; - final private static int NOT_A_CODE_POINT = 0; + // 0 is a valid code point, so we use -1 here. + final public static int NOT_A_CODE_POINT = -1; + // -1 is a valid key code, so we use 0 here. + final public static int NOT_A_KEY_CODE = 0; + + final private static int FLAG_NONE = 0; + // This event is a dead character, usually input by a dead key. Examples include dead-acute + // or dead-abovering. + final private static int FLAG_DEAD = 0x1; final private int mType; // The type of event - one of the constants above // The code point associated with the event, if relevant. This is a unicode code point, and // has nothing to do with other representations of the key. It is only relevant if this event - // is the right type: COMMITTABLE or DEAD or TOGGLE, but for a mode key like hankaku/zenkaku or - // ctrl, there is no code point associated so this should be NOT_A_CODE_POINT to avoid - // unintentional use of its value when it's not relevant. + // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point + // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when + // it's not relevant. final public int mCodePoint; + + // The key code associated with the event, if relevant. This is relevant whenever this event + // has been triggered by a key press, but not for a gesture for example. This has conceptually + // no link to the code point, although keys that enter a straight code point may often set + // this to be equal to mCodePoint for convenience. If this is not a key, this must contain + // NOT_A_KEY_CODE. + final public int mKeyCode; + + // Some flags that can't go into the key code. It's a bit field of FLAG_* + final private int mFlags; + // The next event, if any. Null if there is no next event yet. final public Event mNextEvent; // This method is private - to create a new event, use one of the create* utility methods. - private Event(final int type, final int codePoint, final Event next) { + private Event(final int type, final int codePoint, final int keyCode, final int flags, + final Event next) { mType = type; mCodePoint = codePoint; + mKeyCode = keyCode; + mFlags = flags; mNextEvent = next; } - public static Event createDeadEvent(final int codePoint, final Event next) { - return new Event(EVENT_DEAD, codePoint, next); + public static Event createInputKeypressEvent(final int codePoint, final int keyCode, + final Event next) { + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, FLAG_NONE, next); } - public static Event createCommittableEvent(final int codePoint, final Event next) { - return new Event(EVENT_COMMITTABLE, codePoint, next); + // This creates an input event for a dead character. @see {@link #FLAG_DEAD} + public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) { + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, FLAG_DEAD, next); } public static Event createNotHandledEvent() { - return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, null); - } - - public boolean isCommittable() { - return EVENT_COMMITTABLE == mType; + return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, NOT_A_KEY_CODE, FLAG_NONE, null); } + // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD} public boolean isDead() { - return EVENT_DEAD == mType; + return 0 != (FLAG_DEAD & mFlags); + } + + // TODO: remove this method - we should not have to test this + public boolean isCommittable() { + return EVENT_INPUT_KEYPRESS == mType || EVENT_MODE_KEY == mType || EVENT_TOGGLE == mType; } } diff --git a/java/src/com/android/inputmethod/event/HardwareKeyboardEventDecoder.java b/java/src/com/android/inputmethod/event/HardwareKeyboardEventDecoder.java index 720d07433..635f3b123 100644 --- a/java/src/com/android/inputmethod/event/HardwareKeyboardEventDecoder.java +++ b/java/src/com/android/inputmethod/event/HardwareKeyboardEventDecoder.java @@ -47,27 +47,33 @@ public class HardwareKeyboardEventDecoder implements HardwareEventDecoder { // the key for 'A' or Space, but also Backspace or Ctrl or Caps Lock. final int keyCode = keyEvent.getKeyCode(); if (KeyEvent.KEYCODE_DEL == keyCode) { - return Event.createCommittableEvent(Constants.CODE_DELETE, null /* next */); + return Event.createInputKeypressEvent(Event.NOT_A_CODE_POINT, Constants.CODE_DELETE, + null /* next */); } if (keyEvent.isPrintingKey() || KeyEvent.KEYCODE_SPACE == keyCode || KeyEvent.KEYCODE_ENTER == keyCode) { if (0 != (codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT)) { // A dead key. return Event.createDeadEvent( - codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK, null /* next */); + codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK, keyCode, + null /* next */); } if (KeyEvent.KEYCODE_ENTER == keyCode) { // The Enter key. If the Shift key is not being pressed, this should send a // CODE_ENTER to trigger the action if any, or a carriage return otherwise. If the // Shift key is being pressed, this should send a CODE_SHIFT_ENTER and let // Latin IME decide what to do with it. - return Event.createCommittableEvent(keyEvent.isShiftPressed() - ? Constants.CODE_SHIFT_ENTER : Constants.CODE_ENTER, - null /* next */); + if (keyEvent.isShiftPressed()) { + return Event.createInputKeypressEvent(Event.NOT_A_CODE_POINT, + Constants.CODE_SHIFT_ENTER, null /* next */); + } else { + return Event.createInputKeypressEvent(Constants.CODE_ENTER, keyCode, + null /* next */); + } } - // If not Enter, then we have a committable character. This should be committed - // right away, taking into account the current state. - return Event.createCommittableEvent(codePointAndFlags, null /* next */); + // If not Enter, then this is just a regular keypress event for a normal character + // that can be committed right away, taking into account the current state. + return Event.createInputKeypressEvent(keyCode, codePointAndFlags, null /* next */); } return Event.createNotHandledEvent(); }