[SD13] Reorder an enum alphabetically

Change-Id: I907041b09e5bfce537ed4f592947b2cec8cef4ac
This commit is contained in:
Jean Chalard 2014-07-30 15:56:56 +09:00
parent 3a729d4ed8
commit ae4e203625
2 changed files with 79 additions and 79 deletions

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@ -481,24 +481,24 @@
<declare-styleable name="KeyboardLayoutSet_Feature"> <declare-styleable name="KeyboardLayoutSet_Feature">
<!-- This should be aligned with ScriptUtils.SCRIPT_* --> <!-- This should be aligned with ScriptUtils.SCRIPT_* -->
<attr name="supportedScript" format="enum"> <attr name="supportedScript" format="enum">
<enum name="latin" value="0" /> <enum name="arabic" value="0" />
<enum name="cyrillic" value="1" /> <enum name="armenian" value="1" />
<enum name="greek" value="2" /> <enum name="bengali" value="2" />
<enum name="arabic" value="3" /> <enum name="cyrillic" value="3" />
<enum name="hebrew" value="4" /> <enum name="devanagari" value="4" />
<enum name="armenian" value="5" /> <enum name="georgian" value="5" />
<enum name="georgian" value="6" /> <enum name="greek" value="6" />
<enum name="khmer" value="7" /> <enum name="hebrew" value="7" />
<enum name="lao" value="8" /> <enum name="kannada" value="8" />
<enum name="myanmar" value="9" /> <enum name="khmer" value="9" />
<enum name="sinhala" value="10" /> <enum name="lao" value="10" />
<enum name="thai" value="11" /> <enum name="latin" value="11" />
<enum name="telugu" value="12" /> <enum name="malayalam" value="12" />
<enum name="devanagari" value="13" /> <enum name="myanmar" value="13" />
<enum name="bengali" value="14" /> <enum name="sinhala" value="14" />
<enum name="tamil" value="15" /> <enum name="tamil" value="15" />
<enum name="kannada" value="16" /> <enum name="telugu" value="16" />
<enum name="malayalam" value="17" /> <enum name="thai" value="17" />
</attr> </attr>
</declare-styleable> </declare-styleable>

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@ -26,24 +26,24 @@ public class ScriptUtils {
// Used for hardware keyboards // Used for hardware keyboards
public static final int SCRIPT_UNKNOWN = -1; public static final int SCRIPT_UNKNOWN = -1;
// TODO: should we use ISO 15924 identifiers instead? // TODO: should we use ISO 15924 identifiers instead?
public static final int SCRIPT_LATIN = 0; public static final int SCRIPT_ARABIC = 0;
public static final int SCRIPT_CYRILLIC = 1; public static final int SCRIPT_ARMENIAN = 1;
public static final int SCRIPT_GREEK = 2; public static final int SCRIPT_BENGALI = 2;
public static final int SCRIPT_ARABIC = 3; public static final int SCRIPT_CYRILLIC = 3;
public static final int SCRIPT_HEBREW = 4; public static final int SCRIPT_DEVANAGARI = 4;
public static final int SCRIPT_ARMENIAN = 5; public static final int SCRIPT_GEORGIAN = 5;
public static final int SCRIPT_GEORGIAN = 6; public static final int SCRIPT_GREEK = 6;
public static final int SCRIPT_KHMER = 7; public static final int SCRIPT_HEBREW = 7;
public static final int SCRIPT_LAO = 8; public static final int SCRIPT_KANNADA = 8;
public static final int SCRIPT_MYANMAR = 9; public static final int SCRIPT_KHMER = 9;
public static final int SCRIPT_SINHALA = 10; public static final int SCRIPT_LAO = 10;
public static final int SCRIPT_THAI = 11; public static final int SCRIPT_LATIN = 11;
public static final int SCRIPT_TELUGU = 12; public static final int SCRIPT_MALAYALAM = 12;
public static final int SCRIPT_DEVANAGARI = 13; public static final int SCRIPT_MYANMAR = 13;
public static final int SCRIPT_BENGALI = 14; public static final int SCRIPT_SINHALA = 14;
public static final int SCRIPT_TAMIL = 15; public static final int SCRIPT_TAMIL = 15;
public static final int SCRIPT_KANNADA = 16; public static final int SCRIPT_TELUGU = 16;
public static final int SCRIPT_MALAYALAM = 17; public static final int SCRIPT_THAI = 17;
public static final TreeMap<String, Integer> mSpellCheckerLanguageToScript; public static final TreeMap<String, Integer> mSpellCheckerLanguageToScript;
static { static {
// List of the supported languages and their associated script. We won't check // List of the supported languages and their associated script. We won't check
@ -83,27 +83,6 @@ public class ScriptUtils {
*/ */
public static boolean isLetterPartOfScript(final int codePoint, final int scriptId) { public static boolean isLetterPartOfScript(final int codePoint, final int scriptId) {
switch (scriptId) { switch (scriptId) {
case SCRIPT_LATIN:
// Our supported latin script dictionaries (EFIGS) at the moment only include
// characters in the C0, C1, Latin Extended A and B, IPA extensions unicode
// blocks. As it happens, those are back-to-back in the code range 0x40 to 0x2AF,
// so the below is a very efficient way to test for it. As for the 0-0x3F, it's
// excluded from isLetter anyway.
return codePoint <= 0x2AF && Character.isLetter(codePoint);
case SCRIPT_CYRILLIC:
// All Cyrillic characters are in the 400~52F block. There are some in the upper
// Unicode range, but they are archaic characters that are not used in modern
// Russian and are not used by our dictionary.
return codePoint >= 0x400 && codePoint <= 0x52F && Character.isLetter(codePoint);
case SCRIPT_GREEK:
// Greek letters are either in the 370~3FF range (Greek & Coptic), or in the
// 1F00~1FFF range (Greek extended). Our dictionary contains both sort of characters.
// Our dictionary also contains a few words with 0xF2; it would be best to check
// if that's correct, but a web search does return results for these words so
// they are probably okay.
return (codePoint >= 0x370 && codePoint <= 0x3FF)
|| (codePoint >= 0x1F00 && codePoint <= 0x1FFF)
|| codePoint == 0xF2;
case SCRIPT_ARABIC: case SCRIPT_ARABIC:
// Arabic letters can be in any of the following blocks: // Arabic letters can be in any of the following blocks:
// Arabic U+0600..U+06FF // Arabic U+0600..U+06FF
@ -116,23 +95,46 @@ public class ScriptUtils {
|| (codePoint >= 0x8A0 && codePoint <= 0x8FF) || (codePoint >= 0x8A0 && codePoint <= 0x8FF)
|| (codePoint >= 0xFB50 && codePoint <= 0xFDFF) || (codePoint >= 0xFB50 && codePoint <= 0xFDFF)
|| (codePoint >= 0xFE70 && codePoint <= 0xFEFF); || (codePoint >= 0xFE70 && codePoint <= 0xFEFF);
case SCRIPT_HEBREW:
// Hebrew letters are in the Hebrew unicode block, which spans from U+0590 to U+05FF,
// or in the Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the
// Hebrew part of that block, which is U+FB1D..U+FB4F.
return (codePoint >= 0x590 && codePoint <= 0x5FF
|| codePoint >= 0xFB1D && codePoint <= 0xFB4F);
case SCRIPT_ARMENIAN: case SCRIPT_ARMENIAN:
// Armenian letters are in the Armenian unicode block, U+0530..U+058F and // Armenian letters are in the Armenian unicode block, U+0530..U+058F and
// Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the Armenian part // Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the Armenian part
// of that block, which is U+FB13..U+FB17. // of that block, which is U+FB13..U+FB17.
return (codePoint >= 0x530 && codePoint <= 0x58F return (codePoint >= 0x530 && codePoint <= 0x58F
|| codePoint >= 0xFB13 && codePoint <= 0xFB17); || codePoint >= 0xFB13 && codePoint <= 0xFB17);
case SCRIPT_BENGALI:
// Bengali unicode block is U+0980..U+09FF
return (codePoint >= 0x980 && codePoint <= 0x9FF);
case SCRIPT_CYRILLIC:
// All Cyrillic characters are in the 400~52F block. There are some in the upper
// Unicode range, but they are archaic characters that are not used in modern
// Russian and are not used by our dictionary.
return codePoint >= 0x400 && codePoint <= 0x52F && Character.isLetter(codePoint);
case SCRIPT_DEVANAGARI:
// Devanagari unicode block is +0900..U+097F
return (codePoint >= 0x900 && codePoint <= 0x97F);
case SCRIPT_GEORGIAN: case SCRIPT_GEORGIAN:
// Georgian letters are in the Georgian unicode block, U+10A0..U+10FF, // Georgian letters are in the Georgian unicode block, U+10A0..U+10FF,
// or Georgian supplement block, U+2D00..U+2D2F // or Georgian supplement block, U+2D00..U+2D2F
return (codePoint >= 0x10A0 && codePoint <= 0x10FF return (codePoint >= 0x10A0 && codePoint <= 0x10FF
|| codePoint >= 0x2D00 && codePoint <= 0x2D2F); || codePoint >= 0x2D00 && codePoint <= 0x2D2F);
case SCRIPT_GREEK:
// Greek letters are either in the 370~3FF range (Greek & Coptic), or in the
// 1F00~1FFF range (Greek extended). Our dictionary contains both sort of characters.
// Our dictionary also contains a few words with 0xF2; it would be best to check
// if that's correct, but a web search does return results for these words so
// they are probably okay.
return (codePoint >= 0x370 && codePoint <= 0x3FF)
|| (codePoint >= 0x1F00 && codePoint <= 0x1FFF)
|| codePoint == 0xF2;
case SCRIPT_HEBREW:
// Hebrew letters are in the Hebrew unicode block, which spans from U+0590 to U+05FF,
// or in the Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the
// Hebrew part of that block, which is U+FB1D..U+FB4F.
return (codePoint >= 0x590 && codePoint <= 0x5FF
|| codePoint >= 0xFB1D && codePoint <= 0xFB4F);
case SCRIPT_KANNADA:
// Kannada unicode block is U+0C80..U+0CFF
return (codePoint >= 0xC80 && codePoint <= 0xCFF);
case SCRIPT_KHMER: case SCRIPT_KHMER:
// Khmer letters are in unicode block U+1780..U+17FF, and the Khmer symbols block // Khmer letters are in unicode block U+1780..U+17FF, and the Khmer symbols block
// is U+19E0..U+19FF // is U+19E0..U+19FF
@ -141,6 +143,16 @@ public class ScriptUtils {
case SCRIPT_LAO: case SCRIPT_LAO:
// The Lao block is U+0E80..U+0EFF // The Lao block is U+0E80..U+0EFF
return (codePoint >= 0xE80 && codePoint <= 0xEFF); return (codePoint >= 0xE80 && codePoint <= 0xEFF);
case SCRIPT_LATIN:
// Our supported latin script dictionaries (EFIGS) at the moment only include
// characters in the C0, C1, Latin Extended A and B, IPA extensions unicode
// blocks. As it happens, those are back-to-back in the code range 0x40 to 0x2AF,
// so the below is a very efficient way to test for it. As for the 0-0x3F, it's
// excluded from isLetter anyway.
return codePoint <= 0x2AF && Character.isLetter(codePoint);
case SCRIPT_MALAYALAM:
// Malayalam unicode block is U+0D00..U+0D7F
return (codePoint >= 0xD00 && codePoint <= 0xD7F);
case SCRIPT_MYANMAR: case SCRIPT_MYANMAR:
// Myanmar has three unicode blocks : // Myanmar has three unicode blocks :
// Myanmar U+1000..U+109F // Myanmar U+1000..U+109F
@ -152,27 +164,15 @@ public class ScriptUtils {
case SCRIPT_SINHALA: case SCRIPT_SINHALA:
// Sinhala unicode block is U+0D80..U+0DFF // Sinhala unicode block is U+0D80..U+0DFF
return (codePoint >= 0xD80 && codePoint <= 0xDFF); return (codePoint >= 0xD80 && codePoint <= 0xDFF);
case SCRIPT_THAI:
// Thai unicode block is U+0E00..U+0E7F
return (codePoint >= 0xE00 && codePoint <= 0xE7F);
case SCRIPT_TELUGU:
// Telugu unicode block is U+0C00..U+0C7F
return (codePoint >= 0xC00 && codePoint <= 0xC7F);
case SCRIPT_DEVANAGARI:
// Devanagari unicode block is +0900..U+097F
return (codePoint >= 0x900 && codePoint <= 0x97F);
case SCRIPT_BENGALI:
// Bengali unicode block is U+0980..U+09FF
return (codePoint >= 0x980 && codePoint <= 0x9FF);
case SCRIPT_TAMIL: case SCRIPT_TAMIL:
// Tamil unicode block is U+0B80..U+0BFF // Tamil unicode block is U+0B80..U+0BFF
return (codePoint >= 0xB80 && codePoint <= 0xBFF); return (codePoint >= 0xB80 && codePoint <= 0xBFF);
case SCRIPT_KANNADA: case SCRIPT_TELUGU:
// Kannada unicode block is U+0C80..U+0CFF // Telugu unicode block is U+0C00..U+0C7F
return (codePoint >= 0xC80 && codePoint <= 0xCFF); return (codePoint >= 0xC00 && codePoint <= 0xC7F);
case SCRIPT_MALAYALAM: case SCRIPT_THAI:
// Malayalam unicode block is U+0D00..U+0D7F // Thai unicode block is U+0E00..U+0E7F
return (codePoint >= 0xD00 && codePoint <= 0xD7F); return (codePoint >= 0xE00 && codePoint <= 0xE7F);
case SCRIPT_UNKNOWN: case SCRIPT_UNKNOWN:
return true; return true;
default: default: