SpannableStrings are not the only type of Spanned, they are
only the mutable kind. SpannedString is the immutable one.
Spanned is the correct class to use there.
Bug: 8839763
Bug: 8862327
Change-Id: Ic5e6199a51f22368914f2748ac2d0d1ca6a33f78
This changes how the Range class stores its data, but not its
functionality. It also improves encapsulation a bit.
Bug: 8839763
Bug: 8862327
Change-Id: I5bd583b3fc96a99b93a2632882d8fd587c03ab76
This cuts the time spent in computeNearestNeigbors by
a factor of 6 to 20, with an average at about 8.
This method representing about 25% of the total time
spent when switching keyboards, this change is a
20% improvement in layout switching time.
Bug: 8689779
Change-Id: Icb465f6010b317c7156057891c3341e51a198688
As a preparation to show "system default" in the settings. LatinIME
can't know the actual system default value.
Bug: 9468462
Change-Id: I0b7898d1ca29ded7a619dd636d2ad16eb0db292e
This will spare a lot of IPC for Latin IME at the cost of very little
retained memory.
This improves the loading by potentially a lot - between 15 and 30%
when the layout is cached (which should now be the case almost every
time), and half that if it's not. More importantly, it makes the
load time less sensitive to high device load, which is one of the
sore points.
Bug: 8689779
Change-Id: I2e07736f1a92c38eed0e203bc690761a181da8b9
If the logger feedback screen is up and the user hits the home button or the
keyboard otherwise closes, the system won't let the user enter feedback again,
because it is waiting for the user to finish the first one.
With this change, the state associated with the feedback screen is
cleared when the user closes the keyboard.
b/9398772
Change-Id: I832a82793ad42e31b6b3fdb04fabcea75facde7d
In setup wizard, InputMethodManager may not be able to be aware that
this IME is installed, especially just after the IME is installed via
GooglePlay app and hit the open button on the app to launch the setup
wizard.
Bug: 9299618
Change-Id: I00c8544178b41074253d49ae9481996ec56593d2
This is a bit of a shot in the dark, as I really don't see how this
can happen, but this should fix it in the correct way no matter
how it's actually happening.
Bug: 9301836
Change-Id: I472865b7a78883942c9fd46773238c23788674f8