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This is a multi-project commit with Ic43dd666 bug: 6526418 Change-Id: I39c1acb4e91d04cd8a4ec5a943c8cf575da75ebc
333 lines
13 KiB
C++
333 lines
13 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LATINIME_PROXIMITY_INFO_STATE_H
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#define LATINIME_PROXIMITY_INFO_STATE_H
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#include <bitset>
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#include <cstring> // for memset()
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include "char_utils.h"
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#include "defines.h"
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#include "hash_map_compat.h"
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namespace latinime {
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class ProximityInfo;
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class ProximityInfoState {
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public:
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typedef std::bitset<MAX_KEY_COUNT_IN_A_KEYBOARD> NearKeycodesSet;
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
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static const float NOT_A_DISTANCE_FLOAT;
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static const int NOT_A_CODE;
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/////////////////////////////////////////
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// Defined in proximity_info_state.cpp //
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/////////////////////////////////////////
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void initInputParams(const int pointerId, const float maxPointToKeyLength,
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const ProximityInfo *proximityInfo, const int *const inputCodes,
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const int inputSize, const int *xCoordinates, const int *yCoordinates,
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const int *const times, const int *const pointerIds, const bool isGeometric);
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/////////////////////////////////////////
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// Defined here //
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/////////////////////////////////////////
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ProximityInfoState()
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: mProximityInfo(0), mMaxPointToKeyLength(0),
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mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
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mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
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mIsContinuationPossible(false), mInputXs(), mInputYs(), mTimes(), mInputIndice(),
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mDistanceCache(), mLengthCache(), mRelativeSpeeds(), mDirections(),
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mCharProbabilities(), mNearKeysVector(), mSearchKeysVector(),
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mTouchPositionCorrectionEnabled(false), mInputSize(0) {
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memset(mInputCodes, 0, sizeof(mInputCodes));
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memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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}
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virtual ~ProximityInfoState() {}
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inline int getPrimaryCodePointAt(const int index) const {
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return getProximityCodePointsAt(index)[0];
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}
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inline bool existsCodePointInProximityAt(const int index, const int c) const {
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const int *codePoints = getProximityCodePointsAt(index);
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int i = 0;
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while (codePoints[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE_INTERNAL) {
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if (codePoints[i++] == c) {
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return true;
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}
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}
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return false;
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}
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inline bool existsAdjacentProximityChars(const int index) const {
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if (index < 0 || index >= mInputSize) return false;
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const int currentCodePoint = getPrimaryCodePointAt(index);
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const int leftIndex = index - 1;
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if (leftIndex >= 0 && existsCodePointInProximityAt(leftIndex, currentCodePoint)) {
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return true;
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}
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const int rightIndex = index + 1;
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if (rightIndex < mInputSize && existsCodePointInProximityAt(rightIndex, currentCodePoint)) {
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return true;
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}
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return false;
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}
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// In the following function, c is the current character of the dictionary word
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// currently examined.
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// currentChars is an array containing the keys close to the character the
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// user actually typed at the same position. We want to see if c is in it: if so,
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// then the word contains at that position a character close to what the user
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// typed.
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// What the user typed is actually the first character of the array.
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// proximityIndex is a pointer to the variable where getMatchedProximityId returns
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// the index of c in the proximity chars of the input index.
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// Notice : accented characters do not have a proximity list, so they are alone
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// in their list. The non-accented version of the character should be considered
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// "close", but not the other keys close to the non-accented version.
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inline ProximityType getMatchedProximityId(const int index, const int c,
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const bool checkProximityChars, int *proximityIndex = 0) const {
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const int *currentCodePoints = getProximityCodePointsAt(index);
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const int firstCodePoint = currentCodePoints[0];
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const int baseLowerC = toBaseLowerCase(c);
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// The first char in the array is what user typed. If it matches right away,
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// that means the user typed that same char for this pos.
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if (firstCodePoint == baseLowerC || firstCodePoint == c) {
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return EQUIVALENT_CHAR;
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}
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if (!checkProximityChars) return UNRELATED_CHAR;
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// If the non-accented, lowercased version of that first character matches c,
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// then we have a non-accented version of the accented character the user
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// typed. Treat it as a close char.
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if (toBaseLowerCase(firstCodePoint) == baseLowerC)
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return NEAR_PROXIMITY_CHAR;
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// Not an exact nor an accent-alike match: search the list of close keys
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int j = 1;
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while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
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&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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const bool matched = (currentCodePoints[j] == baseLowerC || currentCodePoints[j] == c);
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if (matched) {
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if (proximityIndex) {
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*proximityIndex = j;
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}
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return NEAR_PROXIMITY_CHAR;
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}
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++j;
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}
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if (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
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&& currentCodePoints[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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++j;
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while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
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&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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const bool matched =
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(currentCodePoints[j] == baseLowerC || currentCodePoints[j] == c);
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if (matched) {
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if (proximityIndex) {
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*proximityIndex = j;
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}
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return ADDITIONAL_PROXIMITY_CHAR;
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}
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++j;
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}
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}
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// Was not included, signal this as an unrelated character.
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return UNRELATED_CHAR;
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}
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inline int getNormalizedSquaredDistance(
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const int inputIndex, const int proximityIndex) const {
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return mNormalizedSquaredDistances[
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inputIndex * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + proximityIndex];
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}
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inline const int *getPrimaryInputWord() const {
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return mPrimaryInputWord;
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}
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inline bool touchPositionCorrectionEnabled() const {
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return mTouchPositionCorrectionEnabled;
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}
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inline bool sameAsTyped(const int *word, int length) const {
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if (length != mInputSize) {
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return false;
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}
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const int *inputCodes = mInputCodes;
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while (length--) {
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if (*inputCodes != *word) {
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return false;
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}
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inputCodes += MAX_PROXIMITY_CHARS_SIZE_INTERNAL;
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word++;
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}
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return true;
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}
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int getDuration(const int index) const;
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bool isUsed() const {
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return mInputSize > 0;
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}
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uint32_t size() const {
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return mInputSize;
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}
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int getInputX(const int index) const {
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return mInputXs[index];
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}
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int getInputY(const int index) const {
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return mInputYs[index];
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}
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int getLengthCache(const int index) const {
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return mLengthCache[index];
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}
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bool isContinuationPossible() const {
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return mIsContinuationPossible;
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}
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float getPointToKeyLength(const int inputIndex, const int charCode) const;
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float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
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int getSpaceY() const;
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int32_t getAllPossibleChars(
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const size_t startIndex, int32_t *const filter, const int32_t filterSize) const;
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float getRelativeSpeed(const int index) const {
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return mRelativeSpeeds[index];
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}
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float getDirection(const int index) const {
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return mDirections[index];
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}
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// get xy direction
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float getDirection(const int x, const int y) const;
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float getPointAngle(const int index) const;
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// Returns angle of three points. x, y, and z are indices.
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float getPointsAngle(const int index0, const int index1, const int index2) const;
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float getHighestProbabilitySequence(int *const codePointBuf) const;
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float getProbability(const int index, const int charCode) const;
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float getLineToKeyDistance(
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const int from, const int to, const int keyId, const bool extend) const;
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bool isKeyInSerchKeysAfterIndex(const int index, const int keyId) const;
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private:
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DISALLOW_COPY_AND_ASSIGN(ProximityInfoState);
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typedef hash_map_compat<int, float> NearKeysDistanceMap;
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/////////////////////////////////////////
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// Defined in proximity_info_state.cpp //
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/////////////////////////////////////////
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float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
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float calculateSquaredDistanceFromSweetSpotCenter(
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const int keyIndex, const int inputIndex) const;
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bool pushTouchPoint(const int inputIndex, const int nodeCodePoint, int x, int y, const int time,
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const bool sample, const bool isLastPoint, const float sumAngle,
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NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances);
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/////////////////////////////////////////
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// Defined here //
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/////////////////////////////////////////
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inline float square(const float x) const { return x * x; }
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bool hasInputCoordinates() const {
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return mInputXs.size() > 0 && mInputYs.size() > 0;
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}
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inline const int *getProximityCodePointsAt(const int index) const {
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return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
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}
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float updateNearKeysDistances(const int x, const int y,
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NearKeysDistanceMap *const currentNearKeysDistances);
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bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const;
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float getPointScore(
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const int x, const int y, const int time, const bool last, const float nearest,
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const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const;
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bool checkAndReturnIsContinuationPossible(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times);
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void popInputData();
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void updateAlignPointProbabilities(const int start);
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bool suppressCharProbabilities(const int index1, const int index2);
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// const
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const ProximityInfo *mProximityInfo;
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float mMaxPointToKeyLength;
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bool mHasTouchPositionCorrectionData;
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int mMostCommonKeyWidthSquare;
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std::string mLocaleStr;
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int mKeyCount;
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int mCellHeight;
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int mCellWidth;
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int mGridHeight;
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int mGridWidth;
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bool mIsContinuationPossible;
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std::vector<int> mInputXs;
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std::vector<int> mInputYs;
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std::vector<int> mTimes;
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std::vector<int> mInputIndice;
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std::vector<float> mDistanceCache;
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std::vector<int> mLengthCache;
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std::vector<float> mRelativeSpeeds;
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std::vector<float> mDirections;
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// probabilities of skipping or mapping to a key for each point.
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std::vector<hash_map_compat<int, float> > mCharProbabilities;
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// The vector for the key code set which holds nearby keys for each sampled input point
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// 1. Used to calculate the probability of the key
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// 2. Used to calculate mSearchKeysVector
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std::vector<NearKeycodesSet> mNearKeysVector;
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// The vector for the key code set which holds nearby keys of some trailing sampled input points
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// for each sampled input point. These nearby keys contain the next characters which can be in
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// the dictionary. Specifically, currently we are looking for keys nearby trailing sampled
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// inputs including the current input point.
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std::vector<NearKeycodesSet> mSearchKeysVector;
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bool mTouchPositionCorrectionEnabled;
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int mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
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int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
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int mInputSize;
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int mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL];
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};
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} // namespace latinime
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#endif // LATINIME_PROXIMITY_INFO_STATE_H
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